3D Gaming Console Market By Console (Handheld, Home, Micro), By Platform (Microsoft Xbox, Nintendo Wii, Sony Playstation, Projectholodeck), By Technology (Xbox Illumiroom, Auto Stereoscopy, Leap Motion, Polarized Shutter, Compatible 3d Glasses, Kinect Motion, Oculus Rift), By Component (Hardware, Software), Industry Size, Growth, Share And Forecast To 2022

Published By: Brisk Insights | Published On: Jul 19, 2016

Key Findings


The global 3D gaming console market is poised to grow at a significant CAGR of 14.2% during 2016-2022. Various reasons for growth of 3D gaming consoles market are superior technology like stereoscopic images which improves the experience of the gameplay, aggressive marketing by developers and increasing consumer need for sophisticated gaming experience. It is expected that stereoscopic 3D gaming will replace 2D gaming in the coming years.

 

3D gaming consoles can create stereoscopic gameplay on peripheral and integrated displays, due to generation of depth illusion which creates optimal perception of surface materials. Real time gameplay experience and realistic visual effects are becoming more popular among young a working professional, which acts as a market driver for the market across the world.

 

3D gaming consoles offer precise spatial localization, which improves the immersive experience and realism of the gameplay. 3D images can be extracted from both dedicated S3D games and conventional 2D games. Emergence of affordable 3D display technologies, improved accessories for console and sophisticated game software applications have led to growth and expansion of this market.

 

There has been a noticeable increase in spending capacity of gamers, improving quality of 3D technology and accessories, innovative features like motion sensors, intelligent communication and multi-screen displays, aggressive marketing by developers globally and growing addiction of gamers to this format has led to growth of 3D gaming console market. Growth in the home entertainment sector through TV and PC monitors will increase due to economical multidimensional display technologies; hence manufacturers are trying to provide more immersive and realistic experience to players. Both these factor are boosting the market growth. Aggressive marketing and new publicity tools by manufacturers allow competition with other market players.

 

Factors which are acting as restraint for this market are noticeable negative health impact on users, high costs of hardware and display components and advent of 3D smartphones. 3D smartphones adversely affect the sale of 3D gaming consoles. High cost of these consoles act as a deterrent and companies offering economical products will gain good traction in near future.

 

Latest trend in 3D gaming console market is online gaming which is beyond personal computers and hence uses web-enabled tablets, mobile phones and consoles. Multidimensional gameplay will be possible if the virtual reality concept is successful. There is increasing competition in the 3D gaming console industry. Novel and innovative developments in hardware and content level, improves the opportunities for the software component of 3D gaming consoles market.


Market Segment Insight


The global 3D gaming console market can be segregated on the basis of platform including Microsoft Xbox, Sony Playstation, Nintendo Wii, Projectholodeck platform and other platforms. Moreover, the market can further be bifurcated on the basis of technology including XBOX Illumiroom, KINECT- Compatible 3D glasses, Auto Stereoscopy, Oculus Rift, Projectholodeck, Leap Motion, Polarized Shutter Technology, Active shutter technology and others. On the basis of console, the global market is segmented into handheld console, home console, micro console and dedicated console. In 2015, home console holds the market share of 24% in the global 3D gaming console market in console segment.


Regional Insights


Market regions that are covered in the report are North America, Europe, Asia-Pacific, Middle East and Africa and South and Central America. Europe has the largest market share of the 3D gaming console market and is followed by North America. Highest growth in the forecast period is expected in Asia Pacific region, specifically in China, India and Korea due to increasing addiction towards these games and an increase in purchasing power.


Competitive Insights


The major market players for 3D gaming consoles are Microsoft Corporation, Sony Computer Entertainment, Nintendo Co. Ltd, Logitech, Apple, Thrustmaster and A4Tech among others. These companies are investing hugely in R&D to come up with novel, smart and innovative technologies for these gaming consoles. A better virtual reality experience will lead to market growth for these firms. It is expected that there are going to be instances of mergers and acquisitions, partnerships and alliances in the forecast time period.

 

Sony Corporation is the market leader in 3D gaming console market and is continuously coming up with novel products and has formed strategic alliances with software and hardware developers. Recently it came under a collaborative agreement with YoYo Games and Unity Technologies, which allows PlayStation developers to have better access to Unity’s game engine tools at no additional costs.

 

Oculus VR, which is owned by Facebook Inc., is working on virtual reality concept which is a part of the online video game industry. It is expected to provide promising avenue for multidimensional gameplay. These kinds of innovative technologies will drive the future of 3D gaming market.

 

These market players keep launching better and more sophisticated consoles to keep them in the fray. Sony recently launched its fourth generation video game console PlayStation and Morpheus VR headset. Microsoft launched their latest Xbox game station and the HoloLens virtual reality headset. The virtual reality headset will place Microsoft firmly in the 3D game stations industry.

1. Methodology & Scope
1.1. Research methodology
1.2. Research scope & assumptions
1.3. List of data sources


2. Executive Summary
2.1. 3D Gaming Console industry- market summary & key buying criteria
2.2. 3D Gaming Console industry outlook
2.3. Segmentation analysis
2.4. Market size and growth prospects 2012-2022
2.5. 3D Gaming Console industry : Value chain analysis
2.6. Vendor landscape


3. Global 3D Gaming Console Market Dynamics
3.1. Market driver analysis
3.1.1. Improving gameplay experience
3.1.2. Superior technology
3.1.3. Aggressive marketing by developers
3.2. Market restraint analysis
3.2.1. High cost of hardware and display components
3.2.2. Advent of 3D smartphones
3.3. Key opportunities
3.3.1. Increasing spending power of consumer
3.3.2. Growth in home entertainment sector
3.4. Key challenges
3.4.1. Adverse impact on health


4. Industry analysis
4.1. Global 3D Gaming Console Industry– Porter’s Five Forces Model
4.2. Global 3D Gaming Console Industry– Pestel Analysis
4.3. Global 3D Gaming Console Industry– Gap Analysis


5. Global 3D Gaming Console Market By Console 2012 - 2022 ($ Million)
5.1. Global 3D Gaming Console Industry By Handheld Console 2012 - 2022 ($ Million)
5.2. Global 3D Gaming Console Industry By Home Console 2012 - 2022 ($ Million)
5.3. Global 3D Gaming Console Industry By Micro Console 2012 - 2022 ($ Million)
5.4. Global 3D Gaming Console Industry By Dedicated Console 2012 - 2022 ($ Million)


6. Global 3D Gaming Console Industry Market By Platform 2012 - 2022 ($ Million)
6.1. Global 3D Gaming Console Market By Microsoft Xbox Platform 2012 - 2022 ($ Million)
6.2. Global 3D Gaming Console Market By Nintendo Wii Platform 2012 - 2022 ($ Million)
6.3. Global 3D Gaming Console Market By Sony Playstation Platform 2012 - 2022 ($ Million)
6.4. Global 3D Gaming Console Market By Projectholodeck Platform 2012 - 2022 ($ Million)
6.5. Global 3D Gaming Console Market By Others Platform 2012 - 2022 ($ Million)


7. Global Surface Disnfectant Industry Market By Technology 2012 - 2022 ($ Million)
7.1. Global 3D Gaming Console Market By Xbox Illumiroom Technology 2012 - 2022 ($ Million)
7.2. Global 3D Gaming Console Market By Auto Stereoscopy Technology 2012 - 2022 ($ Million)
7.3. Global 3D Gaming Console Market By Leap Motion Technology 2012 - 2022 ($ Million)
7.4. Global 3D Gaming Console Market By Polarized Shutter Technology 2012 - 2022 ($ Million)
7.5. Global 3D Gaming Console Market By Compatible 3D Glasses Technology 2012 - 2022 ($ Million)
7.6. Global 3D Gaming Console Market By KINECT Motion Technology 2012 - 2022 ($ Million)
7.7. Global 3D Gaming Console Market By Oculus Rift Technology 2012 - 2022 ($ Million)
7.8. Global 3D Gaming Console Market By Other Technology 2012 - 2022 ($ Million)


8. Global 3D Gaming Console Industry Market By Component 2012 - 2022 ($ Million)
8.1. Global 3D Gaming Console Market By Hardware Component 2012 - 2022 ($ Million)
8.2. Global 3D Gaming Console Market By Software Component 2012 - 2022 ($ Million)


9. Global 3D Gaming Console Industry By Regional Outlook 2012-2022 ($ Million)
9.1. North America
9.1.1. North America Market Estimates And Forecast 2012 – 2022 ($ Million)
9.1.2. North America Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.1.3. North America Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
9.1.3.1. U.S.
9.1.3.1.1. U.S. Market Estimates And Forecast 2012 – 2022 ($ Million)
9.1.3.1.2. U.S. Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.1.3.2. Canada
9.1.3.2.1. Canada Market Estimates And Forecast 2012 – 2022 ($ Million)
9.1.3.2.2. Canada Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.1.3.3. Mexico
9.1.3.3.1. Mexico Market Estimates And Forecast 2012 – 2022 ($ Million)
9.1.3.3.2. Mexico Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.2. Europe
9.2.1. Europe Market Estimates And Forecast 2012 – 2022 ($ Million)
9.2.2. Europe Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.2.3. Europe Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
9.2.3.1. Germany
9.2.3.1.1. Germany Market Estimates And Forecast 2012 – 2022 ($ Million)
9.2.3.1.2. Germany Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.2.3.2. UK
9.2.3.2.1. UK Market Estimates And Forecast 2012 – 2022 ($ Million)
9.2.3.2.2. UK Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.2.3.3. Russia
9.2.3.3.1. Russia Market Estimates And Forecast 2012 – 2022 ($ Million)
9.2.3.3.2. Russia Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.2.3.4. France
9.2.3.4.1. France Market Estimates And Forecast 2012 – 2022 ($ Million)
9.2.3.4.2. France Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.3. Asia Pacific
9.3.1. Asia Pacific Market Estimates And Forecast 2012 – 2022 ($ Million)
9.3.2. Asia Pacific Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.3.3. Asia Pacific Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
9.3.3.1. China
9.3.3.1.1. China Market Estimates And Forecast 2012 – 2022 ($ Million)
9.3.3.1.2. China Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.3.3.2. India
9.3.3.2.1. India Market Estimates And Forecast 2012 – 2022 ($ Million)
9.3.3.2.2. India Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.3.3.3. South Korea
9.3.3.3.1. South Korea Market Estimates And Forecast 2012 – 2022 ($ Million)
9.3.3.3.2. South Korea Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.3.3.4. Japan
9.3.3.4.1. Japan Market Estimates And Forecast 2012 – 2022 ($ Million)
9.3.3.4.2. Japan Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.4. Middle East & Africa
9.4.1. Middle East & Africa Market Estimates And Forecast 2012 – 2022 ($ Million)
9.4.2. Middle East & Africa Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.5. Central & South America
9.5.1. Central & South America Market Estimates And Forecast 2012 – 2022 ($ Million)
9.5.2. Central & South America Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
9.5.2.1. Brazil
9.5.2.1.1. Brazil Market Estimates And Forecast 2012 – 2022 ($ Million)
9.5.2.1.2. Brazil Market Estimates And Forecast By Application 2012 – 2022 ($ Million)


10. Competitive Landscape
10.1. Activision Publishing
10.1.1. Company Overview
10.1.2. Scot Analysis
10.1.3. Product Benchmarking
10.1.4. Strategic initiatives
10.2. Apple
10.2.1. Company overview
10.2.2. Scot analysis
10.2.3. Product benchmarking
10.2.4. Strategic initiatives
10.3. Avatar Reality
10.3.1. Company overview
10.3.2. Scot analysis
10.3.3. Product benchmarking
10.3.4. Strategic initiatives
10.4. A4Tech
10.4.1. Company overview
10.4.2. Scot analysis
10.4.3. Product benchmarking
10.4.4. Strategic initiatives
10.5. Electronic Art
10.5.1. Company overview
10.5.2. Scot analysis
10.5.3. Product benchmarking
10.5.4. Strategic initiatives
10.6. Kaneva
10.6.1. Company overview
10.6.2. Scot analysis
10.6.3. Product benchmarking
10.6.4. Strategic initiatives
10.7. Linden Lab
10.7.1. Company overview
10.7.2. Scot analysis
10.7.3. Product benchmarking
10.7.4. Strategic initiatives
10.8. Logitech
10.8.1. Company overview
10.8.2. Scot analysis
10.8.3. Product benchmarking
10.8.4. Strategic initiatives
10.9. Microsoft Corporation
10.9.1. Company overview
10.9.2. Scot analysis
10.9.3. Product benchmarking
10.9.4. Strategic initiatives
10.10. Nintendo Co. Ltd.
10.10.1. Company overview
10.10.2. Scot analysis
10.10.3. Product benchmarking
10.10.4. Strategic initiatives
10.11. Oculus VR
10.11.1. Company overview
10.11.2. Scot analysis
10.11.3. Product benchmarking
10.11.4. Strategic initiatives
10.12. Saitek
10.12.1. Company overview
10.12.2. Scot analysis
10.12.3. Product benchmarking
10.12.4. Strategic initiatives
10.13. Sony Computer Entertainment
10.13.1. Company overview
10.13.2. Scot analysis
10.13.3. Product benchmarking
10.13.4. Strategic initiatives
10.14. Thrustmaster
10.14.1. Company overview
10.14.2. Scot analysis
10.14.3. Product benchmarking
10.14.4. Strategic initiatives

1. Global 3D Gaming Console Market By Console 2012 - 2022 ($ Million)
2. Global 3D Gaming Console Industry Market By Platform 2012 - 2022 ($ Million)
3. Global 3D Gaming Console Industry Market By Technology 2012 - 2022 ($ Million)
4. Global 3D Gaming Console Industry Market By Component 2012 - 2022 ($ Million)
5. North America Market Estimates And Forecast 2012 – 2022 ($ Million)
6. North America Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
7. North America Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
8. Europe Market Estimates And Forecast 2012 – 2022 ($ Million)
9. Europe Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
10. Europe Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
11. Asia Pacific Market Estimates And Forecast 2012 – 2022 ($ Million)
12. Asia Pacific Market Estimates And Forecast By Region 2012 – 2022 ($ Million)
13. Asia Pacific Market Estimates And Forecast By Application 2012 – 2022 ($ Million)
14. Middle East & Africa Market Estimates And Forecast 2012 – 2022 ($ Million)
15. Middle East & Africa Market Estimates And Forecast By Application 2012 – 2022 ($ Million)

1. Global 3D Gaming Console Industry Market Share 2012 - 2022 ($ Million)
2. Market Share By Regions
3. United States Market Estimates And Forecast 2012 – 2022 ($ Million)
4. Canada Market Estimates And Forecast 2012 – 2022 ($ Million)
5. Mexico Market Estimates And Forecast 2012 – 2022 ($ Million)
6. UK Market Estimates And Forecast 2012 – 2022 ($ Million)
7. France Market Estimates And Forecast 2012 – 2022 ($ Million)
8. Germany Market Estimates And Forecast 2012 – 2022 ($ Million)
9. APAC Market Estimates And Forecast 2012 – 2022 ($ Million)
10. China Market Estimates And Forecast 2012 – 2022 ($ Million)
11. India Market Estimates And Forecast 2012 – 2022 ($ Million)
12. Middle East & Africa Market Estimates And Forecast 2012 – 2022 ($ Million)
13. Central & South America Market Estimates And Forecast 2012 – 2022 ($ Million)
14. Brazil Market Estimates And Forecast 2012 – 2022 ($ Million)

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